For starters, set the Render time min to 0. Make the diffuse color of the material RGB, Let's also explore the balance between noise and render time. In this case, we can make the override material brighter. Once the materials are applied to the scene, it will brighten it up considerably. However, this will make the directly lit areas of the image, like the patch of sunlight, too bright, while indirectly lit regions will remain relatively dark. One is to increase the power of the lights. Since the scene looks too dark, we would like to brighten it a bit. Let's see how to brighten it up, while aiming at a quick preview render. We keep the resolution small x at this first step in order to save render time, while making changes to the scene. This way, we can start with a fast preview render. They require very little tweaking for most of the scenes and are a very good starting point. The default V-Ray Next settings generally work very well for still images. Open the scene.Īssign V-Ray as the current renderer. At the end, we will consider interior animation settings. Then, we will prepare the scene for a production render. With their help as a starting point, we will learn how to make quick render previews that can be used for light adjustments. First, we will go through the default V-Ray render settings that are optimized for a large variety of scenes.